Layard the Liberator
LIGHT 4

Layard the Liberator

  • ATK:
  • 1400

  • DEF:
  • 1500

  • View:
  • 3123




Each time a Counter Trap Card is activated, immediately after it resolves, add 2 of your banished Fairy monsters to your hand.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
43± 8/ 100
Power Score
Intrinsic 44
Deck 42

Layard the Liberator — Power Evaluation

Final Score: 43 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 42 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Layard's power is its conditional card advantage: each Counter Trap activation returns 2 banished Fairy monsters to hand, a repeatable +2 that is only as good as the Counter Traps and banished Fairies the deck can supply. The body is a generic Level 4 Fairy with 1400 ATK, and that ATK earns no points. The evidence shows 2 decks, with Negate Attack and Bountiful Artemis as the only partners in both, and no recorded combo boards, so the conversion score rests on the text alone and stays low.

Axis scores

Axis Score Evidence
Accessibility 30 Only 2 sampled decks run it, and no searcher or starter appears in combo data, so it is not reliably in hand (observed 2 decks, inferred gap; tier: observed).
Combo & Conversion 25 No recorded boards, so the card's conversion depends on a Counter Trap activation that the text states but the evidence does not measure (inferred from text).
Resource Economy 60 The text gives +2 cards per Counter Trap activation, a clear repeatable advantage gated on that trigger (verified from card text).
Effect & Interaction 20 The card provides no direct negation or removal of its own; any interaction comes from the Counter Traps it is paired with (verified from card text).
Material Utility 45 A Level 4 Fairy body is a usable generic material; the evidence does not show whether the body stays useful when the effect is negated (inferred).
Resilience & Flexibility 30 Its value depends on a monster effect, which a single negate can stop, and on Counter Trap activations that the evidence does not show happening often (inferred).
Deck-Building Efficiency 60 A single body that fits Madolche and Counter Trap shells, with 1.5 average copies in the sample and no garnet or lock cost recorded (observed 2 decks).

Calculation

Weight profile: Primary role Recovery/Recursion, no secondary blend. Intrinsic ≈ 44, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable +2 card advantage per Counter Trap activation (verified from text)
  • Generic Level 4 Fairy body that fits Fairy and Counter Trap decks
  • Low deckbuilding cost, with 1.5 average copies in the sample

Weaknesses

  • Conditional on Counter Trap activations and banished Fairy monsters
  • No combo evidence; conversion is text-only
  • Its own effect can be stopped by a single negate

Counters / choke points

  • Negation of the monster's effect
  • Lack of Counter Traps or banished Fairies in the deck

Best use

Recovery/Recursion engine that rewards Counter Trap density. Decks: Madolche, Counter Trap-based Fairy or Madolche shells. Suggested copies: 1.

Evidence & gaps

  • Verified: Each Counter Trap activation adds 2 banished Fairy monsters to hand (card text); Level 4 Fairy LIGHT, 1400 ATK / 1500 DEF, legal in TCG, OCG, MasterDuel and DuelLinks (card data)
  • Observed: Appears in 2 sampled decks, Madolche and Event N/R, averaging 1.5 copies; Negate Attack and Bountiful Artemis co-occur in both decks
  • Inferred: Trigger frequency depends on Counter Trap density, which the decks do not show; Recovery value is only real when banished Fairy monsters are present
  • Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard), so inclusion is inferred from 2 decks only No banlist token, so 3 copies is assumed Evidence does not state which zone the effect works from No rulings supplied for timing with Counter Trap resolution











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